Monday, November 5, 2018


#0022 - Kin Bin


The Kin Bin is one of many creatures I've made that serves virtually no other purpose besides causing havoc. It just runs place to place dropping burning coals all over the ground. Most of these types of creatures were created by the Pyromancers Guild, who seem to enjoy releasing these awful blights on humanity.

Its name is one of the more obvious ones, but I still like it. 
Kindling + Dust Bin = Kin Bin.


I was inspired somewhat by the Flare Dancer from Ocarina of Time. A tiny little sphere creature with tiny little legs scooting around the place.

Image result for ocarina of time fire dancer

Bestiary Description:
The Kin Bin is a mistake that the gods allowed to happen. Any and all whose path it crosses call for the disbanding of The Pyromancers Guild known as 'The Fellowship of a Bunch of People What Throw Fire' or T.F.O.A.B.O.P.W.T.F for short. 
This guild has released so many of these horrors upon our world, one can't help but think they hate all of humanity.
But, this description isn't about T.F.O.A.B.O.P.W.T.F, it's supposed to be about the Kin Bin, so let's do it.

The Kin Bin appears to have some sort of mechanism whereby it can produce burning embers at will. It then proceeds to drop these lumps of burning coal in dry and flammable areas causing untold damage to the Kingdom. The witch or wizard who created these monsters will surely pay for their crimes against humankind.

Tuesday, October 30, 2018


#0021 - Stringed Salvo


Yikes! What a whirlwind it has been these past few days. Work was crazy busy and I ended up cracking a tooth over the weekend. But I'm not one to just sit back and relax, so I am making sure I get some more content posted before the month is out.

This here is the Stringed Salvo. It's a living cluster bomb that's living (what's left of it's life) to the fullest by burning it's fuse at both ends.


They are rather hot-headed creatures. You might say they have pretty short fuses. If you were an unfunny hack. You might not end up saying it, but I know I did because I know I am an unfunny hack. Anyway, description time.

Bestiary Description: 
Stringed Salvos are strange creatures. Of what little research has been conducted (as the test subjects all self-immolated before any in-depth studies could be completed), these cluster-bomb creatures form themselves naturally from the unstable combustible elements found under the planet's surface. Quite a large number appear among the caves and mining sites across Portentia, meaning miners and spelunkers must beware as Stringed Salvos don't much care for any other living things besides their own kind, and will light both ends of their fuses as a warding tactic.


Friday, October 19, 2018


#0020 - Adniel, Weather Wielder & Cryomancer


I like more unconventional fantasy races. Nothing really against elves and gnomes, but I like change-ups of more traditional races. I have some elves and the like coming in the future, but I try to make them slightly different than the norm. With that said, let's make our way into the open air and visit the Cloud Kingdom.

High in the sky, you will find Kingdom of the Clouds, home to the cloud people known as the Nimbus who wield the very elements as both tools and weapons.

This is Adniel. While she is the Highest High Chief's daughter and has responsibilities as a Princess, she yearns for adventure and wants nothing more than to be known for her own achievement, not simply because she is the decedent of Kings.

She is still training to master control of Air and Electric magic, but makes up for her lack in those areas with her unmatched control of Ice magic, attaining the highest rank of Frost Magicianry; Cryomancer (the Ice equivalent of a Pyromancer).

 


The cloud people I have in my world are inspired in no small part to the cloud people of Super Mario RPG: Legend of the Seven Stars. Adniel's alternate costume is an homage to Mallow from that game, and her belt is even a direct reference, as Mallow wears a belt with the Emblem of a Frog on it.

I really like Adniel a lot and hope to have her appear in other pieces in the future.



#0019 - Ictus Crawler


Well, we're well into the month of scares, so let's round out the spooky posts with another species of Ictus (I know Halloween isn't over yet, but I do want to save some spooky drawings for next year). 
This is the Crawler. It has a slightly more humanoid shape compared to the Incubator (which looks more like a hen), although there is just a stump where a head would be. Its legs are also missing and replaced with swollen spheres covered in pustules. Since it has no lower limbs, it uses its arms for forward movement.

Bestiary Description:
Incorporeal beings that are found only in one's worst nightmares, the Ictus have found a way to leave the dreamland in which they reside to enter the world of the living and spread their infection. Large greenish/yellow pustules and boils cover their bodies. This is the fuel that keeps them moving and the tool they use to allow others of their kind to enter our world. 
If lanced properly, this lack of nightmare fluid ceases their motor functions, making it easier to dispose of them, however, spilling the liquid on the ground corrupts the earth allowing these creatures to slip through into the real world, even during daylight hours. Only when subjects stop sleeping and the bile is scrubbed clean can their onslaught truly be stopped. At least until tomorrow night...

Wednesday, October 10, 2018


#0018 - Smog-O-Lantern


Keeping with the spooky 'Halloweeny' flavor, we next have the Smog-O-Lantern. Not quite sure how one would carve into a Cloud, but this is my fantasy world, so I guess anything is possible.



The Idea for these should be fairly obvious. I wanted a Will-O-Wisp type creature that would be found in Marshy areas, but I gave them happy Jack-O-Lantern faces to add some character.

I also wanted the color scheming to stick with the 'Halloween' vibe, so I made them Green, Orange, Purple and Black.

Bestiary Description:
Found in swampy areas like the Misty Marshes, the Smog-O-Lantern is a curious creature. They are naturally bio-luminescent and the color of that light is dependent on the color of smoke that its body is formed of. They are mostly harmless, but do enjoy frightening travelers lost in the mires that they call home. They also love to collect gems and glass, so keep a tight hold on anything that refracts light, as they don't have an issue trying to take those things by force.

#0017 - Xiamara, Catcher of Unclean Rists



What with theses Rists (Spirits) floating around causing trouble, it's only natural some would rise to the task of helping them pass on or otherwise make them leave their haunting grounds. Xiamara is one of those people.

Image result for poe collector

The concept of  this "Ghost Hunter" was loosely based on the Poe Collecter from The Legend of Zelda: Ocarina of Time (The Zelda series was also the inspiration in a way for me calling ghosts by a different name). 
Instead of collecting spirits as some sort of strange Hobby, Xiamara was able to turn this into her full-time job. She was born with the gift to see Rists without the need of warding candles and as such was besought by noble and peasant alike to rid them of Ristly visitations. She has virtually every Warding spell memorized by heart and can clear a haunted location in half the time of other exorcists for almost the same price, making her highly sought after.

She rarely has a night where she doesn't have a close encounter with a Rist, so she is constantly nodding off any chance she has a spare moment to try and catch a few Z's.

Monday, October 1, 2018



#0016 - Stormcloud Rist



Boo, everybody. It's that time of year again. Kicking of this Spooktacular month of scares, I have another first in my drawing count: Rists.
The idea behind the Rist is are the equivalence of Ghosts in my fantasy world. The name is based on the word 'Spirit', but simply removing the 'I' & 'P' and giving the letters a little jumble. Again, I marvel at some of design choices I came up with as a Youth.

The Rists that haunt the Kingdom of Portentia have their own unique quirks about them. Some can only interact with Organic Matter, some perpetually affect the weather around themselves and some even enjoy eating food, even in death.

Most if not all of these spirits cannot be seen without warding candles being lit or with a powerful set of words being spoken inside a magic circle.

Image result for ringu sadako

Obviously, this drawing takes inspiration from the 1998 Japanese Horror Film, Ringu and the Character of Sadako Yamamura.
While I'm on the topic of Japanese Horror Films, I'm going to give a couple of recommendations (Since I doubt that I'll end up on this topic again in the Future):

Dark-Water-2002-film-poster.jpg 

 Dark Water (2002) - A recently divorced Mother moves with her Daughter to a run down apartment complex and deals with bizarre occurrences that chip away at her sanity. I really enjoyed the acting between the mother and daughter and grew to care about them both as the film progressed.  It's a little slowly paced, but I loved every creepy moment of this Supernatural Drama.

Infectionposter.jpg 

Infection (2004) - Set in a small, understaffed Hospital that has just lost its funding, the staff decide to close down further admittance so that they may care for the patients they already have until they can transfer them to different hospitals in the morning. But bizarre things happen that evening when an Ambulance arrives with a patient carrying an unknown infection. This movie doesn't skip on the gore, so view at your own discretion.

Okay. Thanks for indulging me. Back to the drawings.

 

Bestiary Description:
Filled with so much hatred that it literally pours our from its head in liquid form, these vengeful spirits inhabit areas with a history of tragedy or loss. Graveyards, Derelict Houses and Hospitals...basically anywhere you wouldn't want to be caught late at night. 

Sunday, September 23, 2018


#0014 & #0015 - Hindo & Abetto



Hindo & Abetto are a concept I like; two creatures that help one another in a perfect symbiotic relationship. Hindo is powerful, impulsive and doesn't much like living things that encroach on its territory. Its sinewy arms are strong enough to crack granite in a single punch. 
The Abetto on the other hand is rather frail but highly intelligent. When it zips itself onto a Hindo, I acts as an intelligent suit of armor. Together, they are a force to be reckoned with.


The Hindos' name come from 'Hinder', as he is a pretty beefy obstacle. The Abetto gets its name from 'Abetting'. As in, it is there to facilitate and help the Hindo accomplish its goals of smashing things, but helping it do so in a smart way.

Bestiary Description:
A regular dynamic duo, Hindos and Abettos are rarely seen unzipped from each other. Hindos are almost pure muscle and don't have a whole lot going on upstairs. Their main impulse is to crush things under their powerful mitts. With no epidermal layer however, they are quite vulnerable. 
Abettos are rather ill suited for combat as their limbs are hollow, like empty sleeves. Abettos skin is made from a bizarre rubbery material and is virtually waterproof and is also resistant to electricity. 
When conjoined together, they make up for each others shortcomings and become a powerful entity best left avoided.

Sunday, September 16, 2018


#0013 - Constance LeDuc, Founder of Chuckle House - The Guild of Fools



I was a fan of Magic: The Gathering when I was younger and really liked the Ravnica set. It was all centered around the Various guilds that relied on two types of colored Mana.
I kinda wanted something like that in my fantasy world. There are many types of magic and potion making and one skill may help you in another field.

The skills learned at Chuckle House are much more than acting and common tomfoolery. Prestidigitation, Teleportation, Transmogrification, Levitation, Gigantification, Influencing Incantations and a host of other skills (that may or may not end with 'ation'), will help pupils fool those who let their guard down with ease.

"Les opportunités se jettent aux pieds de ceux qui maîtrisent l'art de agissant le fou."

-Constance LeDuc



#0012 - Grub Woorm



Now this one takes me back. This creature was inspired by a specific type of monster from the Playstation 1 title "Jade Cocoon: Story of the Tamamayu". This game was hugely influential on my love of mashing monsters together to come up with hybrids and various elemental changes. 


These Snake-Like minions were always my favorite (mostly the weird teeth it has), so I added teeth like those to my Grub Woorm.


In honor of Jade Cocoon, I made the Color varients match those found in the game; Water, Fire, Earth and Air.


Bestiary Description:
These massive grubs are just about the last thing you want near your garden...or within 10 miles of you. Although they are virtually blind, these monstrous larvae have no issue finding vegetation and will gnaw on just about any sort of plant matter, but aren't opposed to taking a bite out of anything that gets too close to its mandibles.

#0011 - Lorma



The Lorma took quite a design shift from my original drawings from 9 years ago. They were called the Laybu back then and had a much more cartooney look to them. Short, stunted arms and legs, as well as a goofy looking nose.
Needless to say, I am much happier with this result. I changed the name from Laybu because I thought it was just a little too obvious that it was simply "Ladybug" with the 'D' and 'G' missing.
As a sidenote to that; doing a little research I found that scientists refer to them as Ladybird Beetles as 'Ladybugs' aren't technically bugs. The more you know...or something.


I based the colors for the Lorma on those that occur naturally in real world Ladybirds/Ladybugs.

Bestiary Description:
Not only are Lorma swift and agile, but have a high endurance for extended flights. They can fly almost 1,100 meters into the sky before the air becomes to thin for them to breathe.
They can keep pace with even the fastest purebred Racehorses and can lift almost 50 times their own weight.
They have adapted to speaking most Humanoid languages and use this to gain employment in highly populated areas.